By the Power of Cut Scenes! Red Dead Redemption Story telling

Two third of the story line in RDR is now done and dusted, and I feel vaguely to entirely disappointed that I didn’t get to extract certain planned vengeance on annoying NPC characters. What I have learned from RDR thus far is that the physics of the storyline varies entirely based on cutscenes versus open [...]

Red Dead Redemption: Notes from the field

Summary:

Gameplay, game environment, open world, music and visuals: Excellent Storyline and connected creator controlled elements: Moderate to Problematic.

The Good Part: Aka the reason I own the game: The Sandbox World

The open world sandbox is much more fun than the storyline. Seriously, the only reason I bought RDR was for the [...]