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	<title>Stephendann.com &#187; geek</title>
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	<link>http://stephendann.com</link>
	<description>One marketer, one blog, many words</description>
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		<title>A tale of two evenings in animated cats</title>
		<link>http://stephendann.com/2010/07/02/a-tale-of-two-evenings-in-animated-cats/</link>
		<comments>http://stephendann.com/2010/07/02/a-tale-of-two-evenings-in-animated-cats/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 10:52:55 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[commentary]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[personal life]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=1255</guid>
		<description><![CDATA[@jennifergearing is having an evening with her Keating: The Musical soundtrack.     Meanwhile, I&#8217;m having this sort of evening with my collection of Pendulum albums. It&#8217;s rather epic being us.]]></description>
			<content:encoded><![CDATA[<p>@jennifergearing is having an evening with her Keating: The Musical  soundtrack.</p>
<p> </p>
<p><a href="http://stephendann.com/wp-content/uploads/2010/07/cat.gif"><img class="aligncenter size-full wp-image-1288" title="cat" src="http://stephendann.com/wp-content/uploads/2010/07/cat.gif" alt="" width="240" height="240" /></a></p>
<p> </p>
<p>Meanwhile, I&#8217;m having this sort of evening with my collection of Pendulum albums.</p>
<p><a href="http://stephendann.com/wp-content/uploads/2010/07/dancing_cats_03.gif"><img class="aligncenter size-full wp-image-1290" title="dancing_cats_03" src="http://stephendann.com/wp-content/uploads/2010/07/dancing_cats_03.gif" alt="" width="280" height="280" /></a></p>
<p>It&#8217;s rather epic being us.</p>
]]></content:encoded>
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		<title>Red Dead Redemption: Notes from the field</title>
		<link>http://stephendann.com/2010/06/17/red-dead-redemption-notes-from-the-field/</link>
		<comments>http://stephendann.com/2010/06/17/red-dead-redemption-notes-from-the-field/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 01:09:15 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[geek]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=957</guid>
		<description><![CDATA[Summary: Gameplay, game environment, open world, music and visuals: Excellent Storyline and connected creator controlled elements: Moderate to Problematic. The Good Part: Aka the reason I own the game: The Sandbox World The open world sandbox is much more fun than the storyline. Seriously, the only reason I bought RDR was for the open world [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Summary: </strong></p>
<ul>
<li>Gameplay, game environment, open world, music and visuals: Excellent</li>
<li>Storyline and connected creator controlled elements: Moderate to Problematic.</li>
</ul>
<p><strong>The Good Part: Aka the reason I own the game: The Sandbox World<br />
</strong></p>
<p>The open world sandbox is much more fun than the storyline.  Seriously, the only reason I bought RDR was for the open world  experience of wandering through the landscape with the incredibly well  designed audio atmosphere.  In fact, I could seriously just live without  the storyline.  The Rockstar Social Club Challenge was much more  intense, dramatic and interesting than the at least half of the  storylines &#8211; and all I was doing was trying to achieve three tasks in a  short timeframe.</p>
<p>The sub-missions for hunting, gathering and trick shooting read like  Grinding at first glance until you start trying them out, and it gets  ludicrously engaging. Seriously, I spent several hours patrol one patch  of the game trying to set up a knife fight with a wild cougar, and it&#8217;s  provided some of the most intense, frustrating and funny moments of  gaming in the process.  Random encounters with horse thieves have  provided remarkably entertaining moments &#8211; one thief stole my horse up  in the cougar country area, rode off, and when I whistled for the horse,  the thief was bucked off into a herd of oncoming wolves.  It was ironic  justice for the horse to use wolves as a defensive weapon.</p>
<p>Similarly,  the interaction of the NPC elements has been surprisingly well done &#8211;  there&#8217;s two recurring Marshalls who wander into scenes shooting  aimlessly at an escaped prisoner.  These two show up in the cougar  territory during the three hour hunting safari, and the damn cougar  tackles one of them clean out of nowhere. They&#8217;re walking away, I&#8217;m  watching them, and suddenly *bam* cougar strike, and gunfire, and one  NPC is down, and the other is trying to fight off a wild cat.  It was  quite awesome.</p>
<p>Same thing for the hunting &#8211; once you start downing  various animals, skinning them, and building up a stockpile of animal  corpses, the wild dog per square inch of game count does go through the  roof. You can&#8217;t just farm away without getting increasingly more  problems with the scavengers and predators (and it plays out that you  can prime an area to get the bigger predators to appear).  Sure, the bit  where 16 wolves in a row arrived was an unpleasant end to a day, but  hey, taught me the lesson to MOVE THE HELL AWAY at key points in the  body counts.</p>
<p>Music and sound are the best two NPCs in the game  &#8211; another massive feature of the environment are the audio cues, and  the way gunfire rings out in the night differs from the daytime. There&#8217;s  directional sound cues, audio triggers when you&#8217;re about to hit a tough  area to patrol so you&#8217;re amped up as a player, ready for the action.   I&#8217;m playing on a standard stereo rig, and I&#8217;d love to experience this  game in 5.1 Surround so you can hear the directional information.</p>
<p>Visually, the game has to be run on an Xbox360 or any other fixed  component system. If I was running this on the PC, I&#8217;d have cranked  down all the environment settings, graphics, field rendering, and I&#8217;d be  missing the point of the open world.  The weather effects make a  massive difference to the immersion in the game. Bounty hunting  through  a rainstorm with blinding flashes of lightning, and squalling rain is a  totally different sensation to trying to sneak up in the break of dawn  (or just on dusk), or brazenly walking into the camp under the midday  sun.  It&#8217;s the visual and audio cues that make world so engaging &#8211;  wander through the night under different moonlight conditions, and have  different ranges of vision.  Camp fires flicker in the distance,  gunfights sparkle, and wolves appear out of bloody nowhere. It&#8217;s  immersion done well.</p>
<p><strong>The Problems: Storyline</strong></p>
<p>Mostly ignorable rubbish.  The Libertarian per square inch of dialogue is tedious, but if you mostly ignore it, it goes away.  What&#8217;s fascinated Jen is the idea that you can jump various cutscenes and are forced to endure the dialogue between the NPC/PC whilst riding off to missions.  It&#8217;s like mandatory storyline lessons. I&#8217;d add that the &#8220;Ride with Character X to Location Y whilst engaging in prerecorded Story Conversation&#8221; is a low point of the mission design.</p>
<p>The storyline has been the weakest part of the process for me as it seems to be a selection of forced training exercises for various other skills &#8211; horse riding skills, more horse riding skills, a forced jumping puzzle sequence to demonstrate what the blue X button does, a round of lasso training to give you a lasso and the imperative to use it, and something about horse back shootin&#8217; and ridin&#8217; at the same time. Oh, and a forced duel + a forced use of the bullet time, just in case you weren&#8217;t already using both skills.</p>
<p>I&#8217;m slugging through the storyline simply to open up larger areas of the game environment.  All I want is to clear the minimum level of story so I can play in the sandbox world, because the story is really struggling.</p>
<p>In summary&#8230;</p>
<p>You! (The Player Character)</p>
<p>Plays White Guy with(a) a mysterious past (b) a secret (c) a hidden agenda (d) a missing voicebox (wait, that&#8217;s Halo)</p>
<p>Who has the motivations of: (a) seeking Revenge Against Former Best Friend! (b) save offscreen female character (c) avenge dead offscreen character (d) resolving threat to Offscreen Child Character (e) Kill every last living creature you find</p>
<p>To achieve this, you must team up with (a) Strong Female Sidekick Who Gets Removed Two Thirds into Story! (b) Wacky Sidekick Mage!  (c) Creepy Sidekick!  (d) Wacky Ethnic Stereotype!</p>
<p>To perform (a) Unrelated Skill Development Based Missions! (b) Cutscenes (c) Forced acquisition of routine objects from your daily life including Bonus New Vehicle Mission (horse wrangling) ! Bonus new weapon mission (lasso) and The Bigger Gun Mission (shotgun/repeater).</p>
<p>All of These Wacky Hi-jinks lead to the (a) a SUPERWEAPON for use in the end of level Boss Fight (b) The trigger for the END LEVEL BOSS (c) Poignant Moment of Death of Support Character (d) Permanent Fridging of Female Character for Story Purpose.</p>
<p>The story culminates with (a) rescuing the princess from the right castle (b) a cut scene (c) <a href="http://www.youtube.com/watch?v=_sarYH0z948">a David Caruso one liner</a> (<em>YEAAAH</em>)</p>
<p>I think I&#8217;ve played this game before somewhere.</p>
<p><strong>The Problems: </strong><strong>Gender issues</strong></p>
<p>1) Forced Male Lead Role<strong>:</strong> W<strong>ould it kill the game to have a choice?<br />
</strong></p>
<p>2) The Fridge: It was doing so well until the main female NPC interaction turned into a Damsel In Distress, and then disappeared entirely. This was after hinting that said main female NPC might have been a gang leader or retired bandit. Alas, I knew this was always going to be a problem with the game &#8211; when praise was utter in reviews for the existence of brothels with non-hireable prostitutes, that&#8217;s low standards and low praise.   It&#8217;s tedious to have another round of rescue-the-girl. Frankly, if I&#8217;d stormed the homestead to be told &#8220;Sorry Mario, the princess is in another castle&#8221;, I&#8217;d not have been surprised.  It&#8217;s an older than dirt trope, and it&#8217;s one that&#8217;s boring in the predictability of a misognystic &#8220;Oh Girls Need To Be Rescued Because They&#8217;re Girls, and Girls need to be rescued&#8221;.</p>
<p>3) Rockstar Still has problems with female characters: The frequency with which I have shot male NPCs for threatening the female NPC prostitutes is becoming numbingly repetitive, and doesn&#8217;t stop being problematic in that Rockstar coded a specific scene of murdering a woman in front of you so you could decide whether to watch or intervene. Someone sat down and coded this sequence, and it went through many many levels of QA, voice actor recruiting and a range of other sign offs before becoming a recurring part of the gameplay.</p>
<p>Boring, predictable, repetitive and disturbing are not features I like in a game.</p>
<p><strong>The Problems: </strong><strong>Race issues</strong></p>
<p>Yeah, well, anything set in 1910 &#8220;Western&#8221; America that doesn&#8217;t come out if it with massive race issues is remarkable.  All the front end speaking roles have been white male so far (bar one white female character who gets <a href="http://en.wikipedia.org/wiki/Women_in_Refrigerators#Women_in_Refrigerators_Syndrome">effectively stuffed into the fridge). </a>The sheer number of characters of colour in the rest of the supporting cast is notable, and they do get speaking roles in card games, barrooms, as characters in side missions, and simply just being a part of the landscape.  That&#8217;s done well, but it&#8217;s hard countered by the creator controlled aspects.</p>
<p>Some of the race issue of the 1910 America including xenophobic, anti-Jewish lines by the shopkeepers just plain didn&#8217;t need to be there, don&#8217;t advance the story, and if they&#8217;re applied for &#8220;Historically Accurate&#8221; purposes, that could have been skipped since the game features a lead character that never needs to sleep or eat, and is some form of immortal who can return from death (and tends to reboot next to their coffin ^H^H in their bed in the township).</p>
<p>Speaking of the anti-Semitic character &#8211; the shopkeeper Herbert Moon kept rattling off anti-Jewish sentiment during a poker game. As a gamer, I just got so sick of this bullshit during the poker match, I quit side-game, drew a shotgun, blasted the annoying bastard to the next life, and walked out of the bar, and straight into an NPC side-mission trigger with the shopkeeper Herbert Moon. Okay, Rockstar? Seriously? If zombie immortal teleporting respawning NPCs aren&#8217;t a game breaking shift from reality, then not piling random racist crap into the storyline shouldn&#8217;t be a problem.</p>
<p>&#8220;Realistic for the time&#8221; doesn&#8217;t mean a damn when you let teleporting zombie NPCs exist. Anyone wanting to justify the racist content needs to show me proof of teleporting immortal zombies in the &#8220;Wild West&#8221; before I&#8217;ll hear an argument as to why the anti-Semitic crap needed to be there.</p>
<p><strong>The Problems: </strong><strong>Gameplay Flaws</strong></p>
<p>Automated trigger points for cutscene annoy me.  Particularly when they&#8217;re not triggered by visible cues &#8211; there&#8217;s a scene where you go to rescue the princess from the castle. Wait, the formerly capable, competent and multidimensional female NPC from a cutscene, and if you get too close to the gallows, the rope-rescue sequence automatically triggers, and you tend to die of a slight case of bad guys who are standing right next to you the second you drop out of the cutscene.</p>
<p>In fact, I&#8217;ve died in three cutscene related incidents now &#8211; I got killed whilst ambushed on the stage coach &#8211; with no control over the character because it&#8217;s a cutscene equivalent, and no skip function, or anything to do but die.  That sucked.   It also sucked to be attacked and start taking damage during a skinning cutscene where I come back from the scene to find five coyotes attacking me. Cutscene ran uninterrupted whilst I could hear damage and see damage being taken. I come out of the cut scene badly injured into an almost immediate death.</p>
<p>I know it&#8217;s been said around the forums that &#8220;nowhere in the game is safe&#8221;, but seriously, the cutscenes shouldn&#8217;t count as kill zones.</p>
<p><strong>Special Note: Horses and Animals.</strong></p>
<p>I have a<strong> bad</strong> track record with horses in this game.</p>
<p>Horse 1 crashed on a corner, bucked me off into a rattlesnake (fatal!) whilst it crashed into 2 coyotes (fatal!). It was GTA IV on horseback.</p>
<p>Horse 2 survived until forceably retired by a horse upgrade in the story line.  This gave me the stupidest AI in my gaming history.</p>
<p>Horse 3 was immensely stupid. I mean, unbelievably, immensely, deeply and passionately stupid for AI. It would overshoot any time I called for it to come to me to be ridden.  This ended up with the horse flying off a cliff, into a river, and drowning because I was standing a good four hundred meters from the cliff edge.  I was not remotely sorry to see that horse die. I was deeply sorry I was killed before the save game allowed me to condemn that horse to history.</p>
<p>Horses 4 to 25* are best described as The Horse Meat Flak Jacket or &#8220;Cougar Bait&#8221;.  I rode one over the top of a cougar which appeared to be the Wild West version of a landmine. You don&#8217;t see them until they go off, and then you die. Now I count the number of seconds between New Horse and Dead Horse.  Once I finished the &#8220;Stab Cougars&#8221; mission, my rate of horse increased for a while, but seems to have plateaued.</p>
<p style="padding-left: 30px;">*Horse 8 survived several wolf packs, a stabbing, and a large volume of coyotes.  The hunting mission where you have to stab wolves resulted in Horse #8 running into the melee to stomp on coyotes whilst I was  trying to stab the wolves. I think I only stabbed that horse once in the process.  Unfortunately, the Horse died to an IEC &#8211; improvised explosive cougar &#8211; a few minutes later.<br />
*Horse 18 was shot when I was aiming at a wolf in DeadEye mode which proceeded to run under the horse whilst I was firing. It was moderately embarrassing for me. It was worse for the horse.<br />
*Horse 22 survived a cougar encounter only to come second to a wolf moments later. I really hate wolves.</p>
<p>Horse 26 was shot by enemy fire.  I have now lost two horses to bullet related outcomes.</p>
<p>Horse 27 to 30 were coyote and/or wolf related losses. Did I mention I hate wolves?</p>
<p>Horse 31 has survived for over ten minutes of gameplay. I think it might be my personal best.</p>
<p><strong>Other Animals</strong></p>
<p>1. Coyote. Dumb but tasty. At one point, Jen remarked that I was carrying a two packs of coyote skins around, so it&#8217;s no wonder they kept swarming to attack &#8211; I looked like a family reunion to them</p>
<p>2. Wolves. Blasted wolves.I really hate wolves. Seriously, when the game said &#8220;Stab 5 wolves&#8221; my only thought was &#8220;Why stab? Why not shoot?&#8221;</p>
<p>3. Cougars. I hate those things slightly less than I hate wolves. I encounter them a lot less than I encounter wolves. I really, seriously, passionately hate wolves.</p>
<p>4. Boars. When I needed three for a mission, could not find them. After the mission? I&#8217;ve started the Asterix and Obelix Catering service.</p>
<p>5. Everything else except the horse: I am not even going to consider the ecology of this game. I am just going to shoot as much of it as possible on the way from Point A to Point B. Owls, hawks, songbirds, cougars, deer, more deer, rabbits, skunks, raccoons, cactus and rocks.  I don&#8217;t shoot the wild horses for some reason. Possibly because I get more horses killed by riding them than any other outcome.</p>
<p>5. Wild Horses: I can&#8217;t bring myself to shoot them. Sure, I&#8217;ve skinned my own fallen mounts (often with the replacement horse protesting in the background of the cut scene), but, and I say this with a puzzled look, <em>it feels wrong</em> to shoot the horses.  I&#8217;ve blasted an armadillo with a shotgun, and used a excessive firepower on crows, but taking down a horse? Just ain&#8217;t right.</p>
<p>6. Goddamn wolves.</p>
<p><strong>Overall Impression: Less story, more open world, better game. </strong>The bits where I get to tell my own story in the game is winning out over the story being told to me. This could be the future for open world environment gaming &#8211; have an option to drop the cutscene driven story in favour of more random encounters.</p>
<p>I think the Fame / Honour score that sits within the game could become a new driver for open world story-telling.</p>
<p>As your Fame rises, the more you&#8217;re in town, the more people will challenge you to fights and duels to prove themselves to their world. If the fame metric time expires as well, you could chose to head into the wilderness to burn off fame so you were less known, and less hassled. More fame would also put more demanding missions on you, and you&#8217;d lose more honour points for failing to met the increasingly unrealistic expectations of the community.</p>
<p>Honour scores could become a trigger for different mission types &#8211; including falls from grace, proof of mortality by shooting the wrong person, or just a case of whether you can get a drink in this town or not. High fame, low honour, and everyone shuns you, making it harder to get NPC missions, but easier to get fights started, banks robbed and other crime sprees.</p>
<p>If you&#8217;re famous, highly skilled in a sub-mission area (eg dead shot / hunting), then you&#8217;d get the corresponding types of missions cropping up to support your reputation (or cause it to fall as you lost face in a public showdown).  Less forced story, more organic evolution of the gameplay.</p>
<p>At least, that&#8217;s a game I&#8217;d find fascinating to play judging by how I&#8217;m using the RDR world.</p>
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		<title>Gen-Con Day 1 &#8211; Day 2, LARP short report</title>
		<link>http://stephendann.com/2009/09/20/gen-con-day-1-day-2-larp-short-report/</link>
		<comments>http://stephendann.com/2009/09/20/gen-con-day-1-day-2-larp-short-report/#comments</comments>
		<pubDate>Sat, 19 Sep 2009 14:02:09 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[genconoz]]></category>
		<category><![CDATA[larp]]></category>
		<category><![CDATA[live appearance]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[streampunk]]></category>
		<category><![CDATA[zombies]]></category>

		<guid isPermaLink="false">http://stephendann.com/2009/09/20/gen-con-day-1-day-2-larp-short-report/</guid>
		<description><![CDATA[Short version. Zombie Apocalypse LARP: Started human, ended human, participated in six of the game&#8217;s major explosions. Good times. Steampunk LARP: Started the game as a Gentleman Boxer nicknamed &#8220;The Doctor&#8221; (for a boxer, I had disturbingly high medical knowledge), and the bodyguard/meat shield for The Patron. Over the course of the game, I was [...]]]></description>
			<content:encoded><![CDATA[<p>Short version.<br />
Zombie Apocalypse LARP: Started human, ended human, participated in six of the game&#8217;s major explosions.  Good times.</p>
<p>Steampunk LARP: Started the game as a Gentleman Boxer nicknamed &#8220;The Doctor&#8221; (for a boxer, I had disturbingly high medical knowledge), and the bodyguard/meat shield for The Patron. Over the course of the game, I was involved in assisting the timely disposal of a large bomb (somedays, you really can get rid of a bomb) and the untimely disposal of an escape vessel (somedays&#8230;wait, used that line).</p>
<p>Both LARPs were best described as First Person Actor games, and for a non-LARP player, I play a wonderfully devious characterisation with wicked lines to the straight people characters around me.  All up, well awesome in game, and massive fun for close combat acting.</p>
<p>Day 3 sees me back on hallowed ground in the L4D tournament structure.</p>
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		<title>East Coast Roadshow: Bandwidth a&#8217; burning (Social Media Ritual Bonfire)</title>
		<link>http://stephendann.com/2009/07/29/east-coast-roadshow-bandwidth-a-burning-social-media-ritual-bonfire/</link>
		<comments>http://stephendann.com/2009/07/29/east-coast-roadshow-bandwidth-a-burning-social-media-ritual-bonfire/#comments</comments>
		<pubDate>Wed, 29 Jul 2009 03:37:30 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[social media protocol]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=96</guid>
		<description><![CDATA[Back in the day, Alex Social Butterfly Rampy posted a social media ritual.  As part of the East Coast Roadshow tour, I&#8217;ve stayed connected to the internet through my (flaky) 3 Prepaid Modem 12 gig package, which I&#8217;m cheerfully burning through at great pace.  So I thought I&#8217;d map what I do with my bandwidth [...]]]></description>
			<content:encoded><![CDATA[<p>Back in the day, Alex <a href="http://fly4change.wordpress.com/2008/06/29/whats-your-social-media-ritual-sharing-my-own-14-steps/">Social Butterfly</a> Rampy posted a social media ritual.  As part of the East Coast Roadshow tour, I&#8217;ve stayed connected to the internet through my (flaky) 3 Prepaid Modem 12 gig package, which I&#8217;m cheerfully burning through at great pace.  So I thought I&#8217;d map what I do with my bandwidth</p>
<p>The Morning Pre-flight</p>
<ol>
<li>Load Firefox and hit the &#8220;Routine&#8221; tab that springs open my five most commonly used sites
<ol>
<li>Gmail: I&#8217;ve routed four e-mail accounts to the gmail mailbox, so I can manage most of my personal e-mail in the cloud</li>
<li>Google Reader:  260 subscribed feeds means there&#8217;s virtual always something in the inbox, and usually there&#8217;s 150 messages of a morning. I let the account slide for a few days in Brisbane and it resulted in a 400mb burn to get it down from 1000+ to zero.  I do like to have a Google Reader Zero policy.</li>
<li>Twitter: Given I have Twhirl running, this is more to get a quick glance at the current messages on the way past as I&#8217;m scanning items from Google Reader</li>
<li>Facebook: Message check to see if anyone&#8217;s left mail for me. It&#8217;s a lot like my pigeon hole at work on the internet.  Plus a quick check to see if people have replied to status messages etc.  Later in the day, I might stray into a Bejewelled game or twenty.</li>
<li>Livejournal: LJ is my watercooler/tea room moment of checking in with my friends to see they&#8217;re alive, doing stuff or if they&#8217;ve found anything interesting to report back to the rest of us.</li>
<li>Blog admin page: I&#8217;ve decided to put more effort into frequently updating SDDC this time around, possibly at the expense of other things, but as part of the reminder to actually blog daily, it&#8217;s sitting at the back of the queue.</li>
</ol>
</li>
<li>Work mail.
<ol>
<li>On tour, the work mail is wrangled through Microsoft Outlook connecting back to the parent mail server through IMAP.  There are pro/con moments for this approach, with the largest con being the tendency of the IMAP server not to respond when I want to read a message, or the discovery that most of the messages I wanted to address weren&#8217;t available offline &#8211; whilst my broadband was down.</li>
<li>Sending mail through the IMAP requires a local mailhost, and there&#8217;s problems with trying to jump onto a local free/paid wireless and get an outbound SMTP server to authenticate and deliver the mail.  Spammers have made life harder for the legitimate multiple network users.</li>
</ol>
</li>
<li>Bsckground tabs in Firefox
<ol>
<li>For the most part, I&#8217;ll read the content of Google Reader within the reader itself, and just pop the odd article up to a new tab (and by odd, I mean that I had to change the permitted pop up count from 20 to 500 to avoid running out of open-in-new-tabs during a session)</li>
<li>With LJ, I&#8217;ll often skim the list, and pop open posts into new tabs if they have images, cut tags or are posts I want to spent time reading.  I&#8217;ve been commenting less and less recently because I feel a bit like I&#8217;m railroading the conversation away from the poster to me, and I&#8217;d rather not post if i think I&#8217;m derailing.</li>
</ol>
</li>
<li>Twitter scan
<ol>
<li>Starts with the @messages to see if there&#8217;s anything to reply. I really rarely get direct messages</li>
<li>Scan the list to open links, twitpic photos and short urls.</li>
</ol>
</li>
<li>Close down the tabs, close the browser, and, depending on the day, recheck the basic routine to see if there&#8217;s been anything come through (reply e-mails, new content, new messages) that need response before I head off to do something else.</li>
</ol>
<p>This process manages to chew up a minimum of 250 to 400mb a day minimum, and help me end up with a quota draining gig-a-week habit.  Since I&#8217;m on tour, I&#8217;m not even opening Steam to see what new games are up, or what needs patching, updating etc.  Even the Youtube and  iTunes use is significantly down to preserve the allocation.</p>
]]></content:encoded>
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		<title>An internet tradition: Telling the internet that something is on fire</title>
		<link>http://stephendann.com/2009/07/25/an-internet-tradition-telling-the-internet-that-something-is-on-fire/</link>
		<comments>http://stephendann.com/2009/07/25/an-internet-tradition-telling-the-internet-that-something-is-on-fire/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 03:50:53 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[humour]]></category>
		<category><![CDATA[ideas]]></category>
		<category><![CDATA[Microwave]]></category>
		<category><![CDATA[Misc.other.com]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[Potato]]></category>
		<category><![CDATA[that was a disappointment]]></category>
		<category><![CDATA[uh houston - we have a potato]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=654</guid>
		<description><![CDATA[It&#8217;s okay, I&#8217;ve sent an e-mail to the fire brigade. ($) Dr Stephen Dann says: just burnt a potato in the microwave ($) Dr Stephen Dann says: trying not to trigger the fire alarm and dispose of the potato&#8217;s corspe ($) Dr Stephen Dann says: door wide open, aircondition on cold, Jen says: oh dear [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s okay, I&#8217;ve sent an e-mail to the fire brigade.</p>
<p>($) Dr Stephen Dann says: just burnt a potato in the microwave<br />
($) Dr Stephen Dann says: trying not to trigger the fire alarm and dispose of the potato&#8217;s corspe<br />
($) Dr Stephen Dann says: door wide open, aircondition on cold,<br />
Jen says: oh dear<br />
($) Dr Stephen Dann says: crisis mostly averted<br />
Jen says: you&#8217;re telling the internet, right? :P</p>
<div id="attachment_655" class="wp-caption aligncenter" style="width: 650px"><a href="http://stephendann.com/wp-content/uploads/2009/07/P1020785.JPG"><img class="size-full wp-image-655" title="Carbon Potato" src="http://stephendann.com/wp-content/uploads/2009/07/P1020785.JPG" alt="Fire + potato = good (most of the time)" width="640" height="444" /></a><p class="wp-caption-text">Fire + potato = good (most of the time)</p></div>
<p>I am now. FWIW, when you&#8217;re staying on the 15th floor of an apartment building, and you decide to sacrifice a potato to the microwave gods</p>
<p>a) open the pod bay doors Hal.</p>
<p>b) put the airconditioning down to the coldest setting it has available.</p>
<p>c) place exotically crisped potato in body of water</p>
<p>d) place still smouldering plate under extractor fan cranked to the max setting</p>
<p>e) hope like hell that alarm siren is coming from next door (it was)</p>
<p>f) plan something with rice for dinner.</p>
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		<title>I for one welcome our new early majority overlords</title>
		<link>http://stephendann.com/2009/04/20/nextgenerationtwitterusers/</link>
		<comments>http://stephendann.com/2009/04/20/nextgenerationtwitterusers/#comments</comments>
		<pubDate>Mon, 20 Apr 2009 05:09:22 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[Ashton Kutcher]]></category>
		<category><![CDATA[CNN]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[Oprah Winfrey]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=360</guid>
		<description><![CDATA[A few weeks ago, I was speaking at BarCamp Canberra. I mentioned that the early adopter/innovator phase of the internet was on the way out, and the next way of early majority was inbound. Ashton Kutcher might just be the pinnacle point of the early adopters who usher in the massive wave (34% of a [...]]]></description>
			<content:encoded><![CDATA[<p>A few weeks ago, I was speaking at BarCamp Canberra. I mentioned that the early adopter/innovator phase of the internet was on the way out, and the next way of early majority was inbound.</p>
<p>Ashton Kutcher might just be the pinnacle point of the early adopters who usher in the massive wave (34% of a market, compared to innovator 2.5 and early adopter 16%).  With the arrival of the Million Twitter Follower Contest, CNN and A2K&#8217;s measuring contest (get a ruler and a room people), and the impending @Oprah possibilities (which strike me as the potential for unmitigated levels of direct awesome in this space), we&#8217;re over the obscurity hill and into new territory.</p>
<p>Part of this new territory is the TwitterListener who picks up an account to follow others without having any real desire to post anything themselves &#8211; if Twitter wants to produce a monetized area, they should look into an paid placement / advertising sponsored Twitter Reader Client (iPhone, PC, Mac) that just draws the streams of content with offering any capacity to reply or post beyond an autoretweet/share function. There&#8217;s a new generation of twitter users who want to follow, to listen and to observe without participation.  Time to accommodate their needs alongside our own early adopter broadcast models.</p>
<p>Of course, the amusing thing in this entire proceeding was that I distinctly recall a cohort of geek early  adopters (A) bemoaning that nobody knew about Twitter. Right now, I&#8217;m amused to see a number of geek early adopters (B) bemoaning that too many people know about Twitter (Note: A and B have overlap in C, but A != C and B != C)</p>
<div id="attachment_361" class="wp-caption aligncenter" style="width: 310px"><img src="http://stephendann.com/wp-content/uploads/2009/04/modestmousetwitter.jpg" alt="The only thing worse than being tweeted about is not being tweeted about at all" title="modestmousetwitter" class="size-full wp-image-361" width="300" height="300"><p class="wp-caption-text">The only thing worse than being tweeted about is not being tweeted about at all</p></div>
<p>The other consideration with Ashton Kutcher, Oprah and famous rich people showing up on Twitter is that people who have cash, and enjoyment of Twitter are around when the technology sector angel investors start to dry up.  This could be a really useful thing for a company like Twitter to have some deep pocket users if the well starts to run dry.</p>
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		<title>BarCampCanberra2: The Quickening</title>
		<link>http://stephendann.com/2009/03/29/barcampcanberra2/</link>
		<comments>http://stephendann.com/2009/03/29/barcampcanberra2/#comments</comments>
		<pubDate>Sun, 29 Mar 2009 12:56:49 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[Twitter]]></category>
		<category><![CDATA[geek]]></category>
		<category><![CDATA[#barcampcanberra2]]></category>
		<category><![CDATA[#bcc2]]></category>
		<category><![CDATA[live appearance]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=346</guid>
		<description><![CDATA[Image by Dr Stephen Dann via Flickr A glorious day of technology, people, ideas and political thoughts . BarCampCanberra (#bcc2) also combined my love of liveblog journalism with the twitterstream plus streaming photos to Flickr (barcampcanberra2).  I was a quasi-sponsor this year, having set aside a budget to cover misc.cost.other and rolled out some on-the-day [...]]]></description>
			<content:encoded><![CDATA[<div class="zemanta-img" style="margin: 1em; display: block;">
<div>
<dl class="wp-caption alignright" style="width: 250px;">
<dt class="wp-caption-dt"><a href="http://www.flickr.com/photos/20724439@N00/3391206888"><img title="@pamelafox presenting" src="http://farm4.static.flickr.com/3539/3391206888_5a6fd74f98_m.jpg" alt="@pamelafox presenting" width="240" height="135" /></a></dt>
<dd class="wp-caption-dd zemanta-img-attribution" style="font-size: 0.8em;">Image by <a href="http://www.flickr.com/photos/20724439@N00/3391206888">Dr Stephen Dann</a> via Flickr</dd>
</dl>
</div>
</div>
<p>A glorious day of technology, people, ideas and political thoughts .</p>
<p><a class="flickr-image alignnone" title="Barcamp's data collection" href="http://www.flickr.com/photos/stephendann/3390435429/" target="_blank"><img class="alignleft" src="http://farm4.static.flickr.com/3463/3390435429_b5f69cc210_m.jpg" alt="Barcamp's data collection" /></a>BarCampCanberra (#bcc2) also combined my love of liveblog journalism with the twitterstream plus streaming photos to Flickr (barcampcanberra2).  I was a quasi-sponsor this year, having set aside a budget to cover misc.cost.other and rolled out some on-the-day equipment (including putting my video camera into some serious testing with the 16gig memory card getting a good work out), and providing that sort of random cover fire for the commanding officers of BarCamp Canberra.</p>
<p>I presented on my rather odd sideline habit of &#8220;Documenting the Future&#8221; as I spend my time writing textbooks that need to be relevant and functional in the future, and thus far, they&#8217;re doing okay on that front.</p>
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		<title>Epic Google Fail</title>
		<link>http://stephendann.com/2009/02/01/epic-google-fail/</link>
		<comments>http://stephendann.com/2009/02/01/epic-google-fail/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 14:55:15 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[fail]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Observations]]></category>

		<guid isPermaLink="false">http://stephendann.com/2009/02/01/epic-google-fail/</guid>
		<description><![CDATA[Updata: &#60;a href=http://www.readwriteweb.com/archives/human_error_causes_googles_epi.php&#62;  Read Write Web has the story on the Google Fail&#60;/a&#62;in its glory.  Google adds the  single character of &#8221; / &#8221; to the banned URL list.  Entire Google usefulness fades away in a keystroke. It&#8217;s strangely reassuring to know that the Big G is mortal (and mortally embarassed). Google Fail. It&#8217;s the [...]]]></description>
			<content:encoded><![CDATA[<div id="attachment_295" class="wp-caption aligncenter" style="width: 310px"><img class="size-medium wp-image-295" title="bad-day-at-google" src="http://stephendann.com/wp-content/uploads/2009/02/bad-day-at-google-300x145.png" alt="Google Suffers a Fail against Epic Fail" width="300" height="145" /><p class="wp-caption-text">Google Suffers a Fail against Epic Fail</p></div>
<p>Updata: &lt;a href=http://www.readwriteweb.com/archives/human_error_causes_googles_epi.php&gt;  Read Write Web has the story on the Google Fail&lt;/a&gt;in its glory.  Google adds the  single character of &#8221; / &#8221; to the banned URL list.  Entire Google usefulness fades away in a keystroke.</p>
<p>It&#8217;s strangely reassuring to know that the Big G is mortal (and mortally embarassed).</p>
<p>Google Fail. It&#8217;s <a class="zem_slink" title="The new black" rel="wikipedia" href="http://en.wikipedia.org/wiki/The_new_black">the new black</a>.</p>
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		<title>Tilt Shift Left 4 Dead</title>
		<link>http://stephendann.com/2009/01/10/tilt-shift-left-4-dead/</link>
		<comments>http://stephendann.com/2009/01/10/tilt-shift-left-4-dead/#comments</comments>
		<pubDate>Sat, 10 Jan 2009 00:54:26 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[l4d]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[left4dead]]></category>
		<category><![CDATA[tiltshift]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=286</guid>
		<description><![CDATA[Playing around on http://tiltshiftmaker.com with screenshots from L4D produced this moment of model train horror&#8230; Now I want to see someone rebuild the L4D Dead Harvest levels as a model train set.]]></description>
			<content:encoded><![CDATA[<p>Playing around on <a href="http://tiltshiftmaker.com">http://tiltshiftmaker.com </a>with screenshots from L4D produced this moment of model train horror&#8230;</p>
<p style="text-align: center;"><img class="size-full wp-image-287 aligncenter" title="left4dead-2009-01-10-00-25-47-51-tiltshift" src="http://stephendann.com/wp-content/uploads/2009/01/left4dead-2009-01-10-00-25-47-51-tiltshift.jpg" alt="Model Railway Scale Death Machine" width="800" height="500" /></p>
<p style="text-align: center;">
<p style="text-align: left;">Now I want to see someone rebuild the L4D Dead Harvest levels as a model train set.</p>
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		<title>Left 4 Dead Humour</title>
		<link>http://stephendann.com/2009/01/04/left-4-dead-humour/</link>
		<comments>http://stephendann.com/2009/01/04/left-4-dead-humour/#comments</comments>
		<pubDate>Sun, 04 Jan 2009 12:40:06 +0000</pubDate>
		<dc:creator>Stephen Dann</dc:creator>
				<category><![CDATA[geek]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[Humor]]></category>
		<category><![CDATA[Joke]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[left4dead]]></category>
		<category><![CDATA[Observations]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://stephendann.com/?p=282</guid>
		<description><![CDATA[Take 1 Left 4 Dead Achievement Generator. Add 1 L4D player with a free night. Mix. The result? A packet load of Left 4 Dead jokes. Not that I spend too much time in the game itself these days&#8230;]]></description>
			<content:encoded><![CDATA[<p>Take 1 Left <a title="L4D Achievement Generator" href="http://l4d-fr.com/achievements.php?eng" target="_blank">4 Dead Achievement Generator</a>.</p>
<p>Add 1 <a href="http://steamcommunity.com/id/stephendann" target="_blank">L4D player</a> with a free night. Mix.</p>
<p>The result? A packet load of Left 4 Dead jokes.</p>
<div class="wp-caption aligncenter" style="width: 782px"><a href="http://www.stephendann.net/l4d/"><img title="Mail Call" src="http://www.stephendann.net/l4d/mailcall.png" alt="L4D Fake Achievements this way..." width="772" height="72" /></a><p class="wp-caption-text">L4D Fake Achievements this way...</p></div>
<p>Not that I spend too much time in the game itself these days&#8230;</p>
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